
โThe object of wish is the good; the apparent good varies with character.โโ
โ Aristotle, Nicomachean Ethics, Book III, Chapter 4
(Translated by W.D. Ross)
Big Idea
Lifeโs a role-playing game ๐ฎ:
- โThe Good = Main quest objective (e.g., save the kingdom).
- โApparent Good = Your custom side quests โ A rogue steals treasure ๐ดโ ๏ธ; a healer saves NPCs ๐ฉบ.
โReal-Life Scenarios
๐ โSchool Projects
โ Competitive Character: Grind for solo A+ โ Ignores group high-fives.
โ Collaborative Build: Split tasks โ Team XP > personal loot.
๐ฑ โSocial Media
โ Validation Seeker: Chase likes โ โGoodโ = viral dance trends ๐.
โ Authenticity Player: Post art โ โGoodโ = creative legacy ๐จ.
๐ โSports Teams
โ MVP Build: Hog the ball โ Stats > trophy.
โ Support Class: Pass assists โ Wins feel better than highlights.
โWhat You Can Do
- โCharacter Audit
Track 3 โgoodโ choices this week:
โ Example: Chose TikTok fame over homework โ What build does this reflect? - โQuest Comparison
Ask a friend:
โWhatโs your โmain questโ?โ โ Compare how your character builds differ. - โRespec Challenge
Try ONE action outside your usual โgoodโ:
โ If youโre a loner: Join a study group โ See if teamwork loot drops.